JUMANJI: WELCOME TO THE JUNGLE (2017) Production Notes
"We wanted to bring that spirit of wonderment, of overcoming fears and discovering who you are - it's all woven through Jumanji: Welcome to the Jungle. Every once in a while, a movie comes down the road that you just know in your gut, has a special quality to it." -- Dwayne Johnson
VIEW ALL JUMANJI:
WELCOME TO THE JUNGLE
PAGES
(Cast, Crew, Production Notes, Review, Photos, Articles)
ABOUT THE PRODUCTION
"The spirit of Jumanji flows through this continuation of the story,"
says Dwayne Johnson. For the actor/executive producer and so many of his
generation, the original Jumanji film captured a spirit of imagination that
became the spine of the new film. "We wanted to bring that spirit of
wonderment, of overcoming fears and discovering who you are - it's all woven
through Jumanji: Welcome to the Jungle. Every once in a while, a movie comes
down the road that you just know in your gut, has a special quality to
it."
For Johnson, one of the keys to achieving that was to approach the new film as
a continuation - another Jumanji adventure in the same universe as the first
film. "We all have tremendous love and reverence for the original movie -
I've always been a huge fan of Robin Williams and his performance and that
movie meant a lot to me and my family at that time," he says. "So,
while the jungle came into our world in the original Jumanji, we go into
Jumanji in this film. We could also have fun with the idea that the game has
evolved into a videogame - what would it mean to have multiple lives? What
happens if a character dies and comes back? In a videogame, you have powers -
what would those powers be?"
Producer Matt Tolmach is also a longtime fan of the original film and of Chris
Van Allsburg's children's fantasy book that inspired the franchise. Upon
looking at the 1995 feature with fresh eyes, he says, "I immediately felt
there were more Jumanji stories to be told. My first thought was, 'What's the
next chapter in that story? What's the next Jumanji adventure?' It was a
natural step to continue what began over 20 years ago."
Tolmach and writer Chris McKenna saw a new direction for Jumanji: they would
turn the concept on its head. Rather than bringing the jungle into our world,
Jumanji: Welcome to the Jungle would bring the players into the jungle - and
not just that. "The game evolves, from a board game to a video game - the
game will do what it has to do to be played," Tolmach explains. "And
video games are a perfect fit for the world of Jumanji: you get to leave your
world behind as you become someone else - an adventurer, a doctor, a hero. This
would be a great way to explore classic timeless themes - being yourself and
embracing who you are while also challenging yourself to do things you never
thought were possible. They have to go and be somebody that seems completely
different from who they think they are - except maybe they're not so different
after all. It's not a coincidence that you became this character who is
seemingly so different than you are - you just need to go on this journey to
figure out what you are capable of. You always had it inside you."
"Our lead characters are actually teenagers who are played by adult
actors," says Jake Kasdan. Tolmach had previously worked with Kasdan on
several films and thought he'd be the perfect choice to direct. "This is a
time of self-discovery for them, but it plays out in this fantastical context.
So, as they are figuring out who they are in real life, they suddenly find
themselves occupying other people's bodies in this game - people who, on the
surface, are nothing like them. I thought that was a really funny idea, but
also really interesting. What would you discover about yourself, if you could
spend a day in somebody else's body?"
Still, the movie is a comedy with plenty of kickass action. "I love movies
like this - I've always wanted to make a big adventure movie," says
Kasdan. "So, it's a coming-of-age comedy that we shot on location in
Hawaii with big action sequences and a lot of visual effects."
"We wanted to build a classic action adventure movie with really high
stakes," says Tolmach. "The stakes are very real; you can die in
Jumanji. We knew there would be tons of comedy in the movie, but we wanted it
layered within action that was visceral and exciting."
ABOUT THE CHARACTERS
In the film, four teenagers - Spencer, Bethany, Fridge and Martha - who
seemingly could not be more different are thrown together in detention, where
they are mysteriously pulled into the world of the game. Very quickly, they
realize that they will need to figure out how to work together in order to survive.
In their new personas, they are each uniquely qualified to do specific tasks -
but all of them (well, most of them) are also uniquely hindered by weaknesses
that will slow their progress.
An archeologist and international explorer, Dr. Smolder Bravestone is the
consummate action hero: fearless, faster than a speeding bullet, able to climb
anything, exceptional skill with weapons - and he does it all with his
trademark "smoldering intensity." His weaknesses? None. Who does that
sound like? None other than Dwayne Johnson, who plays the role.
But inside Dr. Bravestone is Spencer, a neurotic gamer with a fragile
constitution, portrayed by Alex Wolff. Allergic and very nervous, Spencer is
everything Dr. Bravestone is not... or so it seems.
Johnson relished the chance to play against type, a character completely unlike
his persona as The Rock or any of the many action hero roles he has brought to
life. "Spencer is the most wonderful, insecure, lovable, allergic to
everything, fun character I've ever played," says Johnson. "I've
never had the opportunity to play a teenage boy. He's not a big physical guy,
he's just little Spencer who morphs into me. I'm channeling this scared, little
16-year-old boy and it was a challenge."
A challenge, because the whole movie hinges on audiences believing that Johnson
is actually an anxious teenager. But Johnson says that even though today he is
a confident, grown man, that wasn't always the case. "Even when I was 16,
I looked 46. I was six-foot-four and 245 pounds, and had a thick mustache - but
whatever I looked like on the outside, on the inside I was still a teenager,
trying to figure out who I was. So, I held onto that spirit of being a teenager
- I wanted to make sure that everyone watching this movie was thinking 'That's
Spencer' and not 'That's the Rock.'"
"There's truly not another actor in the world that would make this idea as
much fun as it is with DJ," says Kasdan. "And he committed himself to
the role, fully. He totally embraced the chance to play with - and against -
his persona. He absolutely captured this kid.
When Bethany (Madison Iseman), the school's self-obsessed queen bee, is drawn
into the game, she chooses to play a "curvy genius," Dr. Shelly
Oberon, who will help navigate Jumanji as an expert in cartography, archeology
and paleontology. Just one thing: Shelly is a nickname for Sheldon. The
image-conscious Bethany is suddenly, in her words, "an overweight
middle-aged man" - that is, Jack Black. (And Bethany is not surprised when
Shelly's weakness turns out to be endurance.)
For Black, the appeal of the role was twofold. First, he would enjoy channeling
his inner teenage girl - and to do it right, he made sure that he and the young
woman with whom he shared the role were on the same page. "In my mind, I
know how to be a hot babe. It's in my toolbox," says the comedian.
"But the teenage girl I know is circa 1980s, so before we started filming
I asked Madison Iseman a ton of questions. I had to do my research. 'What are
you listening to now? What's your favorite music and what TV shows are you
watching?' I watched and listened and got into that headspace. Madison was very
helpful."
But not only would he enjoy the role - he'd get to play the role under the
direction of Jake Kasdan, one of his favorite collaborators; the director and
actor first worked together in 2001 on the comedy Orange County. "Jake
Kasdan is one of my favorite directors to work with. Orange County was the
funniest film and the best on-set environment. He's super smart and super funny
and we had such a good repartee. So, immediately, I was intrigued and wanted to
jump in and party with him again. He knows how to tweak my brain to make the
best acting happen. He's a good acting scientist."
"Jack is one of my all-time favorite people to work with. I have a
thousand percent confidence in his brilliance, always," says Kasdan.
"So, when we asked him to play this teenage girl, I wasn't sure exactly
what it would look like, but I knew he would be amazing. He is Bethany, every
second he's on screen."
Literally the big man on campus is the confident jock Fridge, played by
Ser'darius Blain. When he's drawn into Jumanji, his status only grows - sort
of. He's now Franklin "Moose" Finbar - an expert in zoology and a
weapons valet... but a vertically challenged one - the size of Kevin Hart. And
as if that's not bad enough, his weaknesses add to his humiliation: strength,
speed... and cake.
"When Fridge is picking his character, of course he picks 'Moose' Finbar.
Moose sounds strong, big, tall, just like Fridge is," says Hart. "And
he isn't. He ends up being myself, which is a very small, petite man.
Everything that he thought he was, suddenly, he's not. He was big and tough in
real life, but in the game, he's small. He's not that tough, he can't do all
the things that he used to do. And suddenly he's in compromising positions as
the complete opposite of himself, which really doesn't sit well with him at
all. And it really doesn't sit well that Spencer is now bigger than he is. But
he has to take a step back and let Spencer be the leader."
"Kevin is just a ball of fire energy," says Jack Black. "It's
kind of awesome to be in a movie with him, although I did feel some pressure to
be funnier a little more often. It was like, 'Damn, I've got to pump my game
up.'"
"I think Kevin's one of the funniest people currently residing on Earth
and it's incredible to have people like that in your movie," says Kasdan.
"As soon as we started, it was instantly clear to me that I was working
with somebody with comedy superpowers. He can be funny with a full speech or
just a look."
The outspoken but socially awkward Martha, portrayed by Morgan Turner knows
that high school years can be bumpy - and life will get better in college and
beyond - but that doesn't make her daily existence any easier to bear. Until
now, she's coped by blending into the background... but as the powerhouse Ruby
Roundhouse, the martial arts master and killer of men, Martha finds herself as
a skilled badass who commands everyone's attention. It's unfamiliar territory,
to say the least, but she has no choice but to step up and fight for survival.
The Scottish actress Karen Gillan, known for her roles in the BBC series
"Doctor Who" and her role of Nebula in the Guardians of the Galaxy
franchise, embodies Martha's warrior persona. Jumanji becomes her proving
ground to discover what she is really made of.
"For me, Martha's learning curve is where the fun is," says Gillan.
"She is an introverted, socially awkward teenage girl who is forced to
inhabit the body and eventually the mindset of someone so utterly different.
I'm a little awkward at times, but I've been able to play these strong, badass
characters, and I usually have to overcome my own weird awkwardness; with
Martha/Ruby, I got to embrace that side and really have some fun."
"I had been a fan of Karen's for a long time," says Kasdan. "And
the way she plays Martha - as this very intelligent, but slightly awkward
introvert who is discovering her own power before our eyes - is one of my
favorite things about the movie. She plays all the levels of the character so
well."
Alex, portrayed by Nick Jonas, is another player in the game who will either
help them in their quest - or be a sign of the danger that awaits them.
"Alex's avatar is a pilot - Jefferson 'Seaplane' McDonough," says
Jonas. "He's been in the game for a while and has had a bit of a tough
time getting through it. As the movie goes on, we find out that the story's a
bit more complicated..."
Dr. Bravestone's rival explorer and adventurer, Van Pelt, sets in motion a plan
that could keep our heroes in Jumanji forever. The role is played by Bobby
Cannavale,
"Van Pelt is obsessed with pursuing something elusive and mythic for the
sake of pure discovery," says Cannavale. "It's kind of an old-school
idea, being an explorer. We live in an age when most people think we've
discovered everything there is to discover, so very few people actually go on
these expeditions. There's something really exciting about the idea of stepping
into the unknown that we don't see anymore."
One of the ways that Kasdan was able to keep the actors in balance and the
comedy flowing was by giving his actors the room to find the funny. As Black
recalls, "Karen and I have a great scene where I teach her how to flirt.
That day reminded me of the fun Jake and I had back in the old days on Orange
County, just riffing it and working it. Our scene was like a living organism -
it was just happening in real time. It was exciting."
"It's a dream cast," says Kasdan. "They're all so funny and so
completely game- and they worked so well together. And they're all very
physical actors, as well- which was important, because there's a ton of action
in the movie. And they all embraced that aspect of it fully."
ABOUT THE DESIGN
To bring the exotic location of Jumanji to the screen, the cast and crew made
the sacrifice of transporting themselves to the dangerous jungle interior of...
Oahu, Hawaii. (It's a tough job, but somebody had to do it.)
Both Kasdan and Tolmach felt that securing authentic jungle locales for filming
was essential. Besides providing a wealth of production value to the film's
overall look, it would inform practically executed stunt sequences and more
importantly, cast performances.
"For the audience to believe that our heroes really had been pulled into
the jungle, we really had to go to the jungle," says producer Matt
Tolmach. "Fortunately, Hawaii had a variety of lush jungle environments
that gave us everything we needed. It's a dramatic setting that heightens the
tension and provides an incredible contrast with the everyday life of the real
world in the film."
The island offered a variety of jungle environments, including Waimea Valley,
the North Shore and Kualoa Ranch on the island's lush windward side with sweeping
ocean and valley views for miles.
While the jungle locations made for a natural tableau, the creative eye of
production designer Owen Paterson would elevate it to a unique landscape
befitting the fantastical video game world of Jumanji.
A veteran production designer whose feature films credits include Captain
America: Civil War and The Matrix franchise, among numerous others, Paterson
and his team of set designers, construction workers and set decorators would
build multiple sets on the island, including an enormous transportation
warehouse housing an enormous fleet of cars, boats, planes, and a helicopter.
Another impressive set built from the ground up is Alex's tree house, a refuge
that was no movie magic - it was an actual treehouse built around a sprawling
Banyan tree and hidden in the jungle foliage. The challenge for this set was
ensuring the design, construction and décor for the set was comprised of
salvaged or repurposed items from around the island.
"The treehouse was really cool. I would spend some vacation time there if
I could," says Jonas. "Not only was it a great place to really
introduce my character and give the backstory of where he'd been all this time
- it also became a way for us to respect the original film."
In addition to the jungles of Jumanji, Paterson would also need to create the
real-world setting for the film's bookend scenes, establishing two very
distinct visual backdrops. "The exotic fanciful world of Jumanji is such a
contrast to the small-town America setting of Brantford," says Paterson.
"It was a welcome challenge to be able to experiment and play to develop
the world of Jumanji. It was especially satisfying to see our ancient temples,
Alex's tree house and other sets layered so seamlessly within the beautiful
lush green jungles and waterfalls of Hawaii."
In Jumanji: Welcome to the Jungle, the animals run the gamut from oversized
mosquitoes, rhinos, hippos, snakes, jaguars, all cursed by the Jewel of
Jumanji, so there's a menacing quality to even the most benign animal. But in
real life, the cast would have their own encounters with Mother Nature. While
Hawaii is well-known for not having snakes on any of its islands, filming
within the rain forests, particularly at night, came with its fair share of
critters. There were sightings of feral pigs but it was the creepy crawlies
that kept cast and crew on edge - including the stinging pinch of centipedes.
The last six weeks of filming would bring the cast and crew back to the
mainland, where the city of Atlanta, Georgia would provide the suburban
locations for the Brantford scenes as well as sets for various jungle
locations: the bazaar scene, the Jaguar statue, and the maze of booby-trapped
tunnels.
The exotic but wildly dangerous bazaar operates as a crossroads for the
denizens of Jumanji. It's here where the teens face a host of new challenges
that they hope take them to the next level. "From a design standpoint,
there are multiple beats that we really had to follow to drive the storytelling
- from the characters' entrance, to the placement of a tent for a central
sequence, to a spot in the bazaar where we find out what Fridge's cake weakness
is all about, and finally to an encounter with Van Pelt's dragoons," says
Paterson. "From there we layered in some great textures and elements of a
rough-and-tumble marketplace where anything goes. It looked like a real bazaar
- Ronald Reiss, the set decorator, layered in food, spices, brass and carpets,
just like you'd find in the Middle East, but it's also supposed to be a
videogame, where a character would go to find weapons, so we layered those in
as well. My intent was to create a real bustling space with an exotic feel that
provides a nice visual contrast from the jungle."
Paterson's design for the revered Jaguar statue would end up being a hybrid
comprised a practical build of a 120-foot-high section, with Jerome Chen's
visual effects team laying in the midsection to the base, which was a massive
rock formation at the Hawaii locations where the bulk of the film action was
shot. The 40-foot high Jaguar head was made from a combination of sculpted foam
and concrete adorned with plaster paint to age the stone look.
To further link the Jumanji board game to the video game version, the filmmaker
wanted to mimic some of the iconic imagery in subtle ways to surprise and
enchant audiences with some nostalgia. Paterson translated the animal game
tokens - an elephant, crocodile, and rhinoceros from the board game and
integrate them into the ancient temple designs as large vine-covered statues
that lead Bravestone and the others toward the Jaguar statue.
Costume designer Laura Jean Shannon says she had an enormous amount of creative
license when conceptualizing her designs for the characters. Armed with a
wealth of research and imagery based on everything from contemporary and
classic video games to historical events and even classic films, she created
entirely new costumes that drew on all of these influences.
With a diverse cast of characters both in and out of the world of Jumanji,
Shannon's aim was to give each their own defining look. Shannon and her team
came up with their own videogame lexicon that touched upon every type of hero,
from the classic adventurer with an enviable video game arsenal of powers and
weapons to the archetypal warrior princess, all while weaving in subtle comedic
elements.
"My goal for Ruby Roundhouse was to create a stunning poster woman for
that iconic female videogame character," says Shannon. "She's got a
tactical harness, weapons belt, and some Kevlar elements. We layered it over a
highly stylized top with jungle shorts and boots. Karen Gillan creates the
comedy by contrasting that costume with her character, a smart young lady who
all but hides herself at school yet has been thrown into this badass videogame
heroine."
"Ruby's look was a lot of fun," says Gillan. "It was interesting
to highlight the familiar trope, particularly from 90s video games, of the way
women were portrayed in those games. And then to put a twist on it and inhabit
the costume with a girl who would never in a million years dress that way. It
allowed for a lot of comedic moments."
Shannon is equally enthusiastic about her designs for Van Pelt and his
Dragoons. In the film, Van Pelt's greed to possess the Jaguar of Jumanji's
emerald eye places a curse on all of Jumanji, as the jungle animals fall under
his evil spell and do his bidding. That premise jumpstarted Shannon's design
plan for Van Pelt and his army of mercenaries. Van Pelt's look was that of the
quintessential handsome explorer wearing a dashing full-length duster coat, but
as he comes under the spell of the Jewel of Jumanji, he becomes increasingly
darker and menacing. Meanwhile, his minions would begin to morph with the
animals of the jungle - a bulletproof vest would be made from a rhino head; an
armadillo shell would be leg armor. (All pieces were crafted from synthetic
material.)
"Van Pelt actually has a physical transformation as he becomes
cursed," says Shannon. "I wanted there to be an element to the dragoons
where they have an affinity, a respect, for the animals around them. We went
with everything - gators, snakes, armadillos, bats, ravens, bears, rhinos, and
scorpions, to name a few. We couldn't have done any of it without some really
amazing craftspeople who created these animal inspired pieces, but all done
with synthetics. They all did a fantastic job."
Shannon's design story was so detailed she gave each squad of dragoons -
explorers, military and bikers - their own spirit animals, so to speak. As the
evil sinks deeper and deeper in Jumanji, each group embodies the essence of
their animal more and more. The explorers are identified by jungle animals,
while the military are noted by larger game, and the bikers by flying animals.
This attention to detail ultimately gave a logical and creative cohesiveness to
her overall designs that harmonized nicely with Paterson's production design to
fully realize Jumanji.
ABOUT THE STUNTS
When it came to executing the full-throttle action to complement the comedic
aspects and propel the adventure of the storytelling, Kasdan and Tolmach turned
to veteran stunt coordinators Gary M. Hymes and Oakley Lehman as well as second
unit director Jack Gill to oversee the film's action.
Key to their approach was to keep the stunts character-driven stunts,
highlighting the characters' videogame powers and weaknesses.
For example, in the Albino Rhino sequence, gigantic albino rhinos stampede
towards our heroes. Johnson, Black, Hart, Gillan and Jonas would spend days
harnessed into a full-size, customized helicopter mounted on a special-effects
gimbal rig elevated twenty feet in the air. That rig was able to simulate
various flying maneuvers, tilting, spinning, ascending and descending at high
speeds.
Taking advantage of the stunning Hawaiian vistas, many of the stunt sequences
would be built around the island topography, most notably when dozens of
dragoons on motorcycles barrel through the jungle and jump over steep bluffs in
pursuit of our heroes.
When it came to filming multiple fight scenes, Hymes and Lehman would use a
complex system of customized wirework set up in the often unpredictable jungle
environment to capture the highly stylized gaming style fights. Weeks of
design, rigging with heavy equipment, and rehearsal would follow to visualize
the practically executed beats in each sequence.
Johnson and Hart are known for their intense workout regimens, but it was
Gillan - whose character is an expert in various martial arts techniques and
"dance fighting" - did the most extensive work with the stunt team to
learn the extensive fight choreography for her scenes. The stunt team says that
the Brazilian fighting style Capoeira is probably the most comparable to Ruby's
special powers, but the stunt team combined several martial arts techniques to
create their own moves - part dancing, part lethal fighting.
ABOUT THE VISUAL EFFECTS
Visual Effects Supervisor Jerome Chen, whose film credits include Suicide Squad
and The Amazing Spider-Man, would be tasked with visualizing the menagerie of
animals in the film as well as the spectacle of eye-popping action sequences.
The Oscar-nominated VFX artist says that he had two very personal reasons for
signing on to the project. "Jumanji has a huge nostalgic place for
me," says Chen. "I saw it in the theaters when it came out, and the
effects were very unique for its time - the animals and the whole notion of a
game that could come alive. So I was excited to be involved for that reason.
But it also happens that the visual effects supervisor on that movie was a man
named Ken Ralston, who would become one of my mentors. From a professional
standpoint, I couldn't resist the opportunity to work on a franchise that one
of my mentors supervised."
For Jumanji: Welcome to the Jungle, Chen faced a challenge that he has not yet
faced in his career. "I've never done photo-real animals before," he
says. "I was really intrigued by that, partially because recent movies
have done photo-real animals at a very high level."
It was important for the animals to be photo-real, Chen says, because Kasdan
wanted the film's visual effects to have some aspects that were very grounded
in order to sell other aspects that would be inspired by the film's videogame
setting. "Jake really wanted to ground the effects - the movement,
texture, and feeling of them all had to be real. Because of that, we could push
their size - the elephants and rhinos are one-and-a-half times the size that
they are in real life; the jaguars that guard the peak at the end of the film
are twice the size of normal jaguars. They are larger than life, more
ferocious."
Also, because the animals are cursed and controlled by the villain in the
story, Chen could enhance the animals with unique attributes to make them even
more exciting. "That was the really intriguing part: how we would execute
the animals, deal with the human interaction, and make the animals fun while at
the same time dangerous and believable," he says.
Chen also worked with Second Unit Director Jack Gill and the stunt team to
enhance the actors' fighting abilities into a videogame reality. "When
Dwayne Johnson punches someone, he can fly 30 feet. Karen Gillan can leap 30
feet with a combination of practical wires assisted by visual effects," he
says. "To get Jack's illusion across, I supplemented it by removing wires
or adding debris to make sure the stunt is successful."
Finally, visual effects were a key component in selling the idea of Van Pelt as
a scary villain who controls the animals around him. "He's actually made
up of all the vermin and rodents, the grossest animals you can imagine - they
inhabit his body. He even uses animals specifically to punish people who fail
him. There's one scene where one of the dragoons lets our heroes escape and Van
Pelt punishes him by having a scorpion come out of his mouth!"
VIEW ALL JUMANJI:
WELCOME TO THE JUNGLE
PAGES
(Cast, Crew, Production Notes, Review, Photos, Articles)