The Tech of Shrek

Donkey (EDDIE MURPHY) does his best morning routine to get Shrek (MIKE MYERS)
to rise and shine
Not
content to rest on their laurels, the 'Shrek' creative
team constantly strives to move past the expected in search of
new ways to dazzle moviegoers. Huge leaps in technology have
afforded them the ability to refine and enhance important details
of the characters – from the enormous presence of Shrek
all the way down to the tiny bits of fur on the Three Blind Mice.
DreamWorks
Animation developed advanced systems for the two movies “Over the Hedge” and “Madagascar,” which
were produced in the years between “Shrek 2” and “Shrek
the Third,” and now the filmmakers are pushing the creative
envelope once again.
“Going into each new film, we will have a list of tools
and techniques that we want to improve,” says Matt Baer,
one of the effects supervisors on “Shrek the Third.” “A
lot of times, the tricky part is deciding which improvements
will have the biggest impact on the show. Almost half the department
has worked on almost every ‘Shrek’ film, so we’ve
set lofty goals for ourselves.”
“One of the biggest challenges for this film was the fact
that it was a number three, and there’s that tendency to
kind of just go on autopilot when it's something that you know
so well,” says head of layout Nick Walker. “Fortunately,
we have people who consistently bring their ‘A’ game
and really deliver good quality stuff.”
Another “Shrek” veteran of special effects is Arnauld
Lamorlette, who is fascinated by what the latest technological
advancements have allowed the filmmakers to do. “It’s
basically the difference between drawing and sculpting,” he
says. “We have been able to make this film so much more
beautiful.”
“I think it's very important that PDI/DreamWorks started
as a computer animation company, and we always developed our
own software,” says co-director Raman Hui. “When
we started working on the movie, we would look at each other
and say, ‘Okay, what can we push now?’”
During
production on "Shrek the Third," DL145
HP ProLiant servers and HP xw9300 workstations powered by AMD
Opteron processors were used by DreamWorks Animation artists,
providing them with the computing power necessary to render
incredibly detailed characters and simultaneously work on props
and environments at a faster pace. The artists were able to
create the individual strands of hair in Merlin's beard and
Fiona's hair, as well as the impressive magic spells seen in
the movie, in a fraction of the time it previously took. Additionally,
the production management staff used HP nx6125 notebooks based
on AMD Turion 64 X2 dual-core mobile technology to streamline
a variety of production activities.
next
Character
Studies
One of the great attributes of the “Shrek” film
series is its unique and personable characters. The filmmakers
were particularly excited about their new tools, because
it meant they would be able to capture the depth and emotion
of Shrek and his friends better than ever before. |