FROM
TOQUES TO TABLECLOTHS:
RATATOUILLE
PUSHES THE ENVELOPE IN CLOTH DESIGN
Already
renowned for its pioneering work in cloth motion, the team
at Pixar went a step further with RATATOUILLE by creating the
most complex “wardrobe” ever for CG animated film.
For a long time cloth was a sticking point in creating authentic-looking
CG animation because clothing, by nature, isn’t static
and the laws of physics – from gravity to friction – are
subtly operating on it all the time. It was Pixar that first
opened up new possibilities for cloth with the life-like rumpled
t-shirt in “Monsters Inc.” and then made amazing
breakthroughs with the array of credible, retro-futuristic
clothing styles presented in “The Incredibles.”
RATATOUILLE
features even more complex, multi-layered clothing as well
such cloth props as tablecloths and napkins, amounting to the
creation of over 190 different models. Much of the task fell
to simulation supervisor Christine Waggoner and the simulation
team, who were also involved in the simulation of hair and
fur. “With RATATOUILLE the technical bar has been significantly
raised,” says Waggoner. “The characters have more
clothing, with more layers and more motion than ever before.
For us to be able to create these chef outfits with double-breasted
jackets with buttons, an apron and a pair of pants all layered
together, with a chef’s toque on top of their hair, it
was really something.”
Some
of Waggoner’s favorite costumes are those of August Gusteau
himself, who was once a very robust man but has become a ghostly
sprite. “We designed the clothes first for the living
version of Gusteau, then shrank them down to size for the sprite
you see in the film,” Waggoner explains. “But we
also wanted his clothing to be very sophisticated and highly
tailored. There’s really no precedent for designing clothing
for some of the body styles we have in the film, so that made
it very interesting.”
Even
such simple items as tablecloths and napkins, it turns out,
can be quite complex in the CG world. “There’s
a lot of details you have to keep in mind, for example the
interaction between character’s legs and the cloth hanging
off of the tables,” notes Waggoner.
Yet,
for Waggoner who is as much an artist as a programmer, the
real fun came in putting everything together into a dramatic
big picture. “The primary challenge for me was really
nailing the look, because Brad likes things to appear both
realistic and caricatured at the same time. So it was never
just a case of scientifically studying the way different cloth
moves and then entering in the numbers. Instead, it was an
overall subtle process of fitting every detail into the film’s
overall aesthetic,” she says.
The
result is that the clothing, along with the sophisticated body
designs, for each of the characters brings the world of RATATOUILLE
that much more to palpable life. “By simulating all of
the clothing and having natural folds and things like that
we’re really moving toward more of a live-action feel,” says
Waggoner.
Sums
up associate producer Galyn Susman: “The beautiful thing
about the clothing in RATATOUILLE is that it’s so natural,
it doesn’t really call attention to itself. It just looks
right, which in and of itself is an exceptional accomplishment.”
NEXT
PARIS
FROM THE TWO-INCH TALL PERSPECTIVE:
THE CINEMATOGRAPHY OF RATATOUILLE
Though the easy way to approach the story of RATATOUILLE might have been to start
from a human point of view, Brad Bird naturally gravitated towards the less predictable
path and chose to tell the story through the eyes of his rodent hero. Bird found
cinematic inspiration in some unexpected places, including a classic thriller
from Hollywood’s past. |