THE RECIPE FOR SUCCESS:
CREATING
RATATOUILLE’S DELECTABLE ARRAY OF FINE FOOD
Once
inside Gusteau’s, Remy gets the chance he has waited
for all his life – albeit in disguise -- to completely
revamp their fading menu with his own creative concoctions. For
the filmmakers, bringing to life this culinary world that means
everything to Remy in an accurate and exciting way was key to
the entire story. So, first, they immersed themselves in the
world of fine cooking. “This story is about much more than
cooking, but I felt that by creating a real kitchen atmosphere
and real-looking food, you could give the fantasy a believability
that you otherwise wouldn’t have,” says Bird.
The
process started in Paris, where the filmmakers’ “research” consisted
of eating their way from one famous restaurant to the next, sampling
the mouth-watering delights and peeking behind-the-scenes at
the most creative kitchens in the world. “There was some
concern that we might die of eating too much good food in too
short a time,” laughs Bird. “But we really learned
a lot that adds to the fun of the film.”
Back
home, the entire team got into the act with a series of cooking
classes, in which computer artists more used to clicking and
tapping instead learned to slice and dice like the pros --
gaining essential insight into tiny but vital details about
how chefs hold a knife, chop an onion, stir a soup and interact
with others in a wildly busy kitchen. The cooking classes provided
lots of creative fodder – and even had some interesting
side effects. “It kind of ruined me,” laughs supervising
animator Mark Walsh. “I used to be a Top Ramen, tuna-outof-
the-can man and suddenly I realized how much more fun it is to
make something really good!”
Meanwhile,
Brad Lewis was shipped off to Napa Valley, where he spent two
days doing a “total immersion” internship
at one of America’s finest (and hardest to get into) restaurants:
the French Laundry, where superstar chef Thomas Keller, lauded
as one of today’s most creative innovators, turns out new
riffs on beloved classics from the kitchen every night.
When
Keller heard about the story of Remy, he was instantly taken,
and immediately began rooting for him. “I’m
not as shocked by the idea of a rat in the kitchen as some people
might think,” he laughs. “I think instead Remy is
someone that anyone can really relate to, an underdog who triumphs,
which gives you such a wonderful feeling to see.”
Eventually,
Keller would also voice the role of a restaurant patron in
the film, but first he served as a dynamic guide into the world
of culinary adventure for Lewis. “Brad wanted
to see what a real kitchen looks like and feels like, the energy,
the dynamic, how people work together and move around the kitchen – “the
dance” as we call it in our restaurant” explains
Keller. “Brad and his team also took a lot of video at
the French Laundry so they could study it and turn reality into
animation.”
Lewis,
who worked until 1:30 a.m. the first night and was back in
the kitchen at 5:30 the next morning, notes that it was all
worth it, as he learned more about what motivates a character
like Remy to be so passionate about food. “There’s
just tons of details and secret knowledge involved in a kitchen
like the French Laundry,” Lewis observes, “but the
important thing I realized is that Thomas has the same kind of
emotional connection to his food and his customers as we do with
our movie-going audiences at Pixar. We found ourselves relating
to each other on a much broader level of how much our teams care
about what they do. I also discovered that I love to cook for
the same reason most chefs do: because it brings people together.”
Yet,
even with everything the filmmakers had seen and tasted in
Paris, in cooking classes and at the French Laundry, they knew
it wouldn’t be easy to translate the distinctive yumminess
of a fresh plate of food into computer imagery. “Our mission
was to create the most beautiful food you’ve ever seen.
We wanted the audience to be thinking, ‘Mmmm, I’d
like to jump into the screen and actually eat that!’ But
it’s hard enough to create such meals in real life, let
alone in the CG milieu,” says Michael Fong. “So the
filmmakers had to cook up a series of unique creative and technical
processes.
To
start with, the technical team realized that they would need
real-life models of the food to study. “The only way to
recreate what the dishes look like when the sauces are bubbling
and the steam is rising off them was to actually cook the dishes
on a real stove and then photograph them,” says Fong.
Enter
the film’s in-house culinary consultant, Michael
Warch, who was a professional chef before he entered the film
business, and also worked as a manager for RATATOUILLE’s
sets and layout departments. “Basically, I was always at
the ready. The effects people would call me up and say we need
to recreate the soup that Remy fixes and I would go down and
make the soup,” explains Warch.
Warch
worked throughout the film to assure the kind of authenticity
that even the snobbiest gourmand would appreciate. This was
especially true in Gusteau’s kitchen. “The idea was always to
create something that was stylized and fun but also true to a
real French kitchen,” he says. “We needed to have
the right French copper pots, the right French knives, the correct
sense of the workflow with the chefs always in perpetual motion – right
down to the way the food is plated with the different types of
sauces and the architectural presentation. We wanted anybody
who has been behind the scenes of a great kitchen to say ‘wow,
they really got it’!”
When
it came to the actual CG representations of the food, there
were a lot of technical challenges for the team to tackle. “One
thing we discovered is that the simulation group needed to soften
a lot of the food so it would meld into each other on the plate,” says
Fong. “That made it look more delicious. The lighting group
and shading group also added more translucency which makes the
food really appetizing. And finally the effects group created
steam and waves of heat coming off the food. It all adds up to
a yummy looking image!”
Certain
foods presented surprising challenges – for example,
bread, which sounds simple to create but if you want it to have
a so-good-you-can-taste-it look, all kinds of difficulties arise. “Bread
is challenging because it has to have a feeling of volume to
it,” explains Fong. “You can’t just have a
flat surface painted to look like bread. It has to have the air
bubbles that are formed as it bakes so it looks soft and steamy.
The crust has to somehow look flaky and at the same time crispy.
So we had to get some really smart people together to attack
these problems.”
Another
problem the food team had to tackle was that of the restaurant’s many liquids, from thick specialty sauces
to flowing red wine. “Simulating things like mandarin oranges
in a sauce is very complex and can be a very arduous process,” Fong
notes. “Simulating water is hard. Simulating a viscous,
slow-moving fluid like gravy or a delicious sauce borders on
impossible because very few simulators can robustly handle the
physics. Suspending things in this liquid just multiplies the
difficulty.” He continues: “We also needed special
fluid simulations for how liquid would move inside a spoon, for
example, in the scene when Remy saves the all-important soup.”
The
proof of the food team’s work literally lay in the
pudding and no less an authority than Thomas Keller found that
his appetite was whet. “Some of the dishes they created
truly made me want to taste them,” says Keller. “They
way they’re plated, presented and sauced – they really
captured that wonderful appeal of great food in an animation
process.”
NEXT
FROM
TOQUES TO TABLECLOTHS:
RATATOUILLE PUSHES THE ENVELOPE IN CLOTH DESIGN
Already renowned for its pioneering work in cloth motion, the team at Pixar went
a step further with RATATOUILLE by creating the most complex “wardrobe” ever
for CG animated film. For a long time cloth was a sticking point in creating
authentic-looking CG animation because clothing, by nature, isn’t static
and the laws of physics – from gravity to friction – are subtly operating
on it all the time. |