THE RATATOUILLE CHALLENGE:
CREATING ADORABLE BUT BELIEVABLE RATS
With
so many original characters and situations, RATATOUILLE constantly
inspired the filmmakers to push the technology to new limits.
Notes the film’s supervising technical director
Michael Fong: “There were so many technical challenges
to tackle on this film, starting with lots and lots of furry
characters, as well as very complex human characters, intense
water scenes with rapids and the recreation of the beloved city
of Paris. Along the way, we significantly changed the way we
shaded models, the way we light the scenes and the way we do
cloth. We took technology from our previous films and found ways
to make it even better. And all of this contributes to a really
different, original look that audiences will experience along
with all the fun of the story of RATATOUILLE.”
The
challenges began with animating a whole new species never tackled
before. The animators at Pixar have created all manner of menageries
from toys to bugs to fish and even monsters, but even for them,
rats were an unexplored – even forbidden
-- species. Often type-cast in bad guy roles in cartoons, rats
haven’t always received a fair shake in the animation world.
But for RATATOUILLE, the filmmakers decided to look at these
new furry friends from a fresh perspective, re-assessing some
of their most amazing talents and qualities, and analyzing every
aspect of how they interact with the world, from the swish of
their tails to the twitch of their whiskers to the amazing shapes
they can assume, to find the joyfulness and expression in their
beings.
Since
the best way to get to know rats is to spend time with them,
the offices of Pixar were soon adorned with curious pets in
cages. Although it took some getting used to, many of the filmmakers
quickly found themselves feeling quite affectionate towards
the socially minded critters, which inspired their designs
even further. Explains the film’s character supervisor,
Brian Green: “We spent a lot of time at first just observing
and getting to know the rats and then incorporating all their
behavior into models so that, ultimately, the animators were
able to give them such compelling performances. Living with rats,
you really get to see all of their little mannerisms. They’re
really quite social animals. They’ll play with you and
even cuddle on your arm.”
Continues
supervising animator Dylan Brown: “We like to
respect the real nature of the animals who become characters
in our films and then build caricature and personality on top
of that. With RATATOUILLE, the challenge was to find ways to
get these little guys and their world to be very appealing just
as we found ways to make fish, which aren’t really thought
of as being that cute, appealing in ‘Finding Nemo.’”
Watching
their new pets lead their daily lives also gave Green and his
team plenty of fun ideas and opened up new areas of exploration. “One
of the things that became very important to the film is that
we began to realize how squishy rats are. A rat can do all kind
of amazing things with its body – they go through tiny
holes you would think impossible or shrink into a little tiny
ball because their rib cages are so small and flexible – and
that was something that we knew would be a lot of fun inside
the story. But first, we had to create special technology to
simulate that and try to capture it in a way that was realistic,” Green
explains.
Supervising
technical director Michael Fong continues: “There
are a lot of challenges in making a rat squishy. It involved
a really laborious and long process where the animators and the
articulators – the people who actually build the skeletons
inside the characters – would test models over months on
end to figure out how to create all the extreme poses with all
the skin and fur and bones all moving in a way that looked both
right and expressive.”
Once the filmmakers had a better sense of how rats move in real-world
situations, their investigations quickly moved into the fantastical
-- how, for example, would a rat such as Remy hold a spoon or
a pan?
“We needed to build into the rat characters the ability
to interact at the human level and to actually cook with human
chefs. There were a lot of challenges there, especially in managing
scale,” says Green. “You see the difference in scale
even in a simple thing, like heartbeat. When Remy is running
you can see his heart fluttering really quickly, while Skinner
is breathing at an entirely different rate. Trying to capture
these differences really sells the story as a believable meeting
of two worlds.”
Shading
was also key. “Each of the rats has their own
palettes to make them even more appealing and interesting,” explains
shading art director Belinda Van Valkenburg. “We used pointillism
to mix different colors for each character. So if you look very
closely at Remy’s hair, he’s got purple, yellow and
green hair. But if he’s far away, he’s just a nice
shade of blue.” Van Valkenburg also looked to peaches for
inspiration. “I wanted them to have cute little peach fuzz
on their noses and ears, as well as their tails.”
The
biggest challenges of all came in creating Remy, who tries
to straddle the rat and human worlds with often hilarious results.
Bird made the decision that while all the other rats would
walk around on all four legs, Remy would teach himself to stand
up on two legs – to avoid the faux pas of dirty paws scampering
all over the food! “Ultimately what happens in the movie
is that Remy evolves,” Green explains. “He starts
off very rat-like, but as he goes deeper in the human environment,
he picks up more and more human characteristics. It was a lot
of work but it really introduced a lot of magic into the story.
For Brad, the real heart of the story was always that this was
an outsider trying to fit into a human world.”
Rats
also bring with them another tough job for CG animators to
tackle: fur, which has its own highly dynamic, and not easily
imitated, ways of moving with an animal. While Pixar had pioneered
new methods of handling fur and hair in “Monsters, Inc.” and “The
Incredibles,” for RATATOUILLE, the fur was literally flying. “This
time, we had thousands of characters with hair, and all that
hair needs to interact with everything else that’s happening,” Green
notes. “So we had to really upgrade our ‘hair pipeline’ to
allow for this. This meant a lot of angst but also a lot of new,
clever tricks.”
While
real rats might have as many as half a millions hairs, that
was, well, a bit too hairy even for today’s computers.
Instead, the filmmakers focused on some 30,000 “key” hairs
per rat, which was still a massive undertaking. “We choose
key hairs to simulate and then rendered the rest because otherwise
we would have more data than you could possibly store,” comments
simulation supervisor Christine Waggoner. “Even so, we
still had huge files of hair!”
The
rats of RATATOUILLE might have an engaging realism, even humanism,
to them, but they are also very much a part of a fairy tale – which becomes especially clear in the scenes in
which Remy controls Linguini like his own chef marionette. For
the filmmakers, the entire success of the film hung on getting
the audience to believe in this fantastical and funny notion. “The
animators worked it out so just the slightest tug of Linguini’s
hair creates a movement of his hand,” says Brad Lewis. “It’s
just so funny. This film has so much old school Buster Keaton
physical humor, it has you laughing your pants off without a
single word being uttered.”
NEXT
RATATOUILLE’S
PARIS:
A BREATHTAKING NEW WAY TO LOOK AT THE CITY OF LIGHT
Paris may be the most photographed, painted, written about, dreamed about and
adored city in the world – but RATATOUILLE manages to take an entirely
new look at it. The story of RATATOUILLE unfolds in two very different but equally
enchanted sides of the city: an ethereally charming and urbane world of restaurants
and cafes above ground; and the intricate, mysterious, industrious realm beneath
the streets where Django’s furry family makes their home. |