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Because
a large part of The Hills Have Eyes’s success
stemmed from its vast and gorgeous desert location, the production
team decided to return to Morocco for THE HILLS HAVE EYES 2.
Morocco, with its miles of endless desert and striking mountain
vistas made for a beautiful and eerie stand-in for the New Mexican
locale of the film. The crew returned to the movie capital of
Morocco—the city of Ouarzazate-- which has become a Mecca
for such esteemed filmmakers as David Lean, Ridley Scott, Bernardo
Bertolucci, Martin Scorsese and Oliver Stone. “Ouarzazate,
it’s a film town, its extraordinary,” says Wes Craven. “Everybody
in town is either an extra or is building sets, or costumes,
so they all get drawn in, they are all connected with it in some
way. We again used the de Laurentiis studio a few miles outside
of town.”
As
much of the film takes place in the hills of the desert, a
production designer with a thorough knowledge of the area seemed
imperative. Producer Marianne Maddalena reveals, “We
found Keith Wilson because he had done a lot of movies in Ouarzazate,
[Morocco]. Then we went to his website, and we knew he was twisted
enough for our movie. He definitely is out there with his imagination
which is exactly what we needed. As you will see from the film,
his sets are fantastic.”
Wilson
(Emmy Award® winner for “Stalin”), who
had been busy designing family friendly films for the Hallmark
Channel such as “Mary, Mother of Jesus,” “Oliver
Twist,” and “A Christmas Carol” longed to sink
his teeth into something more edgy. “I’ve always
been a fan of horror films,” reveals Wilson. “If
you look at my personal drawings, you can see that. Years ago,
I did one [The Revenge of Dr. Death] which starred Vincent Price
and Peter Cushing—the great horror stars of the period.
I also designed for the science fiction show “Space 1999“ which
still has a huge cult following.”
Key
to Wilson’s success has been the talented team he
works with. “My art director Alistair Kay (Emmy Award® for “Stalin”)
is fabulous, we have worked together for twenty years,” reveals
Wilson. “He makes all my ideas work. I give him a design
and he takes over. He is the link between me and the actual sets
being built. He also tolerates all my bad behavior, my tantrums—he
handles me very well.”
Another
key member of Wilson’s crew is set decorator Luca
Tranchino (Oscar® winner for The Aviator). “I’ve
done three films with him and he fits into our family very well,” tells
Wilson. “Luca knows a lot about history and is very particular
about period and stylistic details. He has a good eye about a
few key items that really set a period or style. He can interpret
my drawings, he can take my lead and then grow on it. We work
together every step of the way.”
Trying to make Morocco look like New Mexico presented its own
set of challenges. Although the film is set in the present, the
mine sets must span from the turn of the century to the 1950s.
Ten crates of props were shipped from America consisting of old
television sets, sofas, shoes, etc. in order to achieve an authentic
look.
Cinematographer
Sam McCurdy reveals, “The
production design is beautiful. [It has] a real feel of old
world fifties and sixties Americana and that sort of thing.
You get a feeling that these mutants have been around for eons.”
Because
so much of the film takes place in various sections of the
mine, much research went into it’s design. Alistair
Kay reveals, “[According to the screenplay], the mine was
last a working mine pre-World War II, although some of the elements
date back to the turn of the century. Then the military—the
government came in and adapted the mine for their own use testing
atomic bombs.”
The
production team scrutinized thousands of pictures of mines
from all over the world and then collated the best ideas for
their design. “We wanted the tunnels to look manmade, we
wanted a hand hewn look, where you could see the indentations
from the pickaxes,” says Alistair. The production team
achieved this by utilizing a revolutionary building material
called Armadillo Foam core which was also used in the film The
Descent. The walls of the mine are polyurethane foam, which are
sprayed out of pressurized containers and virtually self-supporting.
The rigid foam material can then be shaped and painted into any
form desired. “You can create fantastic shapes,” Alistair
reveals. “You can give it depth, angles and structure.
The battle tunnel has recesses you can hide behind and throw
shadow through. That tunnel almost has a cathedral quality to
it.”
Technically,
the most challenging sets were the upper and lower wet tunnels
which had to support up to four tons of water on two levels.
Large amounts of water had to be able to swiftly flood the
tunnels as well as exit them. “We were limited
in the space we had to utilize,” tells Alistair. “We
had to maximize the space we had. It all had to fit inside a
thirty-by-sixty foot tank that was just ten feet deep. Fortunately,
the tunnels turned out really well, really scary.”
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COSTUMES
A crucial aspect to the eerie look of THE HILLS HAVE EYES 2 are
the inspired costumes of Emmy Award winning (“Deadwood”)
designer Janie Bryant. It takes a vivid imagination as well as
technical skill to concoct appropriate creature attire that can
actually hold up well to the demands of movie
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