MUTANT MAKE-UP: CREATING THE MUTANT CLAN
One
of the primary reasons for the great success of 2006’s
The Hills Have Eyes was the mind-blowing contribution of Academy
Award® winning (Chronicles of Narnia) K.N.B. EFX Group, Inc.
Consequently, there was never any question as to whether K.N.B.
would design the special effects make-up for THE HILLS HAVE EYES
2. Co- Producer Cody Zwieg attests, “K.N.B. is the best… They
do an incredible job of putting it all together, and giving the
characters their personalities [through make-up].”
K.N.B.
and Wes Craven have enjoyed a long and unique partnership together
creating iconic movie monsters that are not soon forgotten. “We’ve
worked with Wes and Marianne (Maddalena) for a dozen years,” explains
Gregory Nicotero. “Our first project for them was The People
Under The Stairs…we’ve done all of Wes’ films
since then. Wes has a good eye for the characters since he has
lived with them for so long. Wes knows exactly what he wants
so he can look at designs and go ‘love that, don’t
like that’ and that’s it. We’ve worked with
him for so long we’ve established a really great rapport.
We’ve spent so much time together, I feel like I really
know Wes. I know he trusts me and that means a lot to me coming
from one of the premiere horror directors in Hollywood.”
K.N.B.,
director Martin Weisz, and the production team spent weeks
creating the horrifying look of the mutant clan. Weisz remembers, “We met with K.N.B. and they made some sketches
of what they had in mind when they read the script. We had meetings
with [producers] Marianne [Maddalena] and Peter [Locke] to see
those first drawings and decided to push it harder. We also took
a new direction with “Chameleon”, to make him even
more of a half-person, half-rock in a gorey way. We struggled
a little bit with the “Hades” character because we’d
started with “Chameleon”, “Stabber”, “Hansel”; “Hades” was
the last one and he’s supposed to be the biggest one, and
since the others were quite amazing already, we had to top that.
I think they did an amazing job.”
For
the actual design of the mutants, K.N.B. first turned to 3-D
Photoshop design equipment—tools that allow traditional
sculptors to sculpt and paint their characters on a computer—In
order to forge models of each mutant clan member. From these
digital models, molds were made of each horrific face. Finally,
the makeup team took casts of all the actor’s bodies and
heads so as to custom fit the resulting prosthetics and makeup.
For
the shoot, K.N.B. entrusted the actual implementation of special
effects make-up to artists Mark Killingsworth, Clare Mulroy
and Ben Rittenhouse. In addition, K.N.B. selected Academy Award
winning (Chronicles of Narnia) Tami Lane as key prosthetic
make-up artist. “When K.N.B. approached me to do this job,
I was really excited because I liked the first movie, I thought
it evoked what violence should be,” explains Lane. “You
wanted to look away but you couldn’t help but not look
away. With the success of the first one I was very intrigued
about doing the second one.”
Craven
had very clear ideas of how he wanted to evolve the appearance
of the mutants from HILLS 1 to HILLS 2. “I figured that
this was the next generation. So they aren’t [irradiated]
in the same way, but they are genetically modified…and
they still have this enormous chip on their shoulders about what
the government did….they have adapted to the necessity
of living underneath the sort of mega culture that is on the
outside.”
K.N.B.’s Gregory Nicotero talks about the difference between
the mutants in the first film, and those in THE HILLS HAVE EYES
2: “We were really pleased with how the make-up turned
out in the first one, so for this movie we had some big shoes
to fill…In The Hills Have Eyes, the [mutants] were kind
of clean. We wanted to go with a different look for HILLS 2 – especially
because of the nature of the mutants: they are underground dwellers,
they live in caves, so they are always dirty. So for this film,
[we had to make them] a lot dirtier, a lot bloodier…There
is more wear and tear.”
Tami
Lane expands on the mutants revolting appearance “…they
don’t really see the light of day too much. And so they
deform and warp, with no sunlight, things can’t grow or
things get distorted. There’s only a few of them so there’s
this incestual element… so that helps with the mutations.”
K.N.B.
performed extensive medical research in their design for the
mutant “Chameleon”. “We had done a
lot of research on a film we’d just done called Grindhouse
and we had all this medical reference in terms of different skin
lesions and tumors to make them look ulcerated,” explains
Nicotero. “So when we did “Chameleon” we used
a lot of that research to recognize if some of those ulcerations
could look calcified—so he actually looks like a rock.”
Tami
Lane explains how this look is incorporated into the film. “We
wanted to have someone more evolved, someone like “Chameleon” having
this freakish rock like skin who can meld into the background,
so you don’t know he’s there. All the sudden, you
see something move but you aren’t quite sure. It adds to
the eeriness of the characters.”
next
VISUAL
EFFECTS
Working alongside K.N.B. was innovative visual effects supervisor Jamison Goei
(The Hills Have Eyes, Hellraiser: Hellseeker, Hansel and Gretl, Halloween: Resurrection)
and his team of high-tech artists seamlessly crafted visual effects shots for
the film.
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