Digital Floods and Thousands of Creatures:
Visual Effects of the Production
Creating Water
While in days gone by, miniatures, rear projection and optical
matting would provide a flood of biblical proportions on the
silver screen, it was no longer feasible to bring movie audiences
images that they could see through in an instant. To meet the
specifications of the director and producers, Evan Almighty would
need to break new ground (erm, water) in how it would render
torrential waters onto an unsuspecting city.

In
charge of the visual effects for the production was VFX supervisor
Douglas Smith. Smith, the veteran filmmaker who cut his teeth
on such seminal epics as Star Wars and Star Trek: The Motion
Picture has recently brought his talents as VFX head on pictures
from Independence Day and Dr. Doolittle 2 to Dr. Seuss’ The
Cat in the Hat and The Longest Yard. It would require every trick
in the book to bring Evan Almighty to life. Smith offers, “Evan
was an ambitious task…and a huge technical challenge.
Getting the audience to believe that this flood and the computer-generated
animals were real required enormous effort and care on visual
effects team’s part. I loved the fact that I got to help
in re-telling of the story of Noah’s Ark.”
The
San Francisco-based visual effects giant, Industrial Light & Magic
(ILM), was charged with working with Shadyac and Smith to create
the flood that provides the breathtaking climax to the comedy.
It would take an ILM crew of 80 people more than a year to develop
just the water shots for the film.
All
the elements of the production were carefully storyboarded,
then roughly animated on computers through the process of previsualization
(“pre-vis”). Once “prevised” scenes
were
agreed upon, the production team—including the director,
production designer, director of photography, special effects
coordinator and visual effects supervisor—analyzed the
shots to decide what could be done practically and what had to
be represented through visual effects.
For example, if Shadyac wanted to show a giant wave crashing
against the side of the ark as it flowed down a body of water,
a decision was made whether it was best (or even possible) to
photograph the scene on location, or on set, with a partial section
of the ark in front of a giant blue screen. In every case, the
pre-vis process helped guide the choice of process, location
and the CG wave sequences that followed.
According
to ILM’s visual effects supervisor, Bill George,
there were three stages mandatory to make Evan and his clan,
their neighbors and the animals’ journey on the ark as
seamless as possible. “Creating the water is a very long
process that requires a lot of artistry and a high degree of
technical skill,” George provides. “Once a background
plate was shot, we did a match move—which is to re-create
the movement of the camera in the computer—and that gave
us a scene that we can work on.”
He
continues, “Next was the fluid simulation: the computer
takes component pieces, such as the ark and the trees, and you
send virtual fluid through there. Then, the computer figures
out how the fluid would flow around these objects in nature.” That
would be a trial and error process for the filmmakers, because
of the number of parameters to set for water, such as velocity,
wind and gravity.
Once
fluid simulation occurred, it was on to step three, the rendering
stage, which would make the flat surface of the water on screen
not so flat after all. As water has reflections, refractions,
mist and waves, those component pieces all needed to be built
in to make the images realistic. And they were built in separately.
George says, “Our compositors had to control how bright
the reflections on the water were, as that changes from scene
to scene. So many pieces had to come together correctly for the
flood to look like it was really happening.” Indeed, one
shot alone could take 15-20 weeks to make it through all three
stages. And that was just the tip of the iceberg.
In
the style of old-school filmmaking, miniatures would also play
an integral role. The randomness of nature couldn’t
be denied; while digital technology allowed for the control of
every drop of water in a painstaking process, the unpredictability
of practical shots would add unexpected excitement to Evan’s
journey in the flood.
The
team shot for approximately three months alone with miniatures
of the ark, trees, cars, etc…For example, in one particular
scene, where a bulldozer is hit by a monstrous wave, a third-scale
miniature was used in place of a CG dozer. Digital and practical
shots would be mixed in to make it truly look like the construction
apparatus was flipping through space and millions of gallons
of water were splashing it during its journey.
Redefining Feathers and Fur
Billions
of drops of water would not be the only items the special-effects
teams would re-create for Evan Almighty. While the animal actors
were relatively well behaved on set, many CG creatures needed
to be created to give the film the breadth and scope required
of a biblical comedy tale. And visual effects shop Rhythm & Hues
Studios was responsible for multiplying them in the digital world,
two by two by two by…
The
effects studio created 300 pairs of the large-scale CG animals
to help fill Evan’s ark, as well as 15 pairs of “hero” CG
animals for close-up, brilliantly detailed shots. Though Noah
had two of every species on his ship, it was necessary to duplicate
some of Evan’s zoo to give the effect that every pair on
Earth was represented in the background. This would result in
creating more individual CG animals than any production had ever
before for a film.
Rhythm and Hues Studio was responsible for the CG animals and
compositing of some of the blue screen animals. In addition,
because of the vast amount of animal shots and animal elements,
another visual effects company, C.I.S. Hollywood, also contributed
a large number of composites, involving hundreds and hundreds
of blue screen animal elements.
In
a particular backyard scene—handled by C.I.S. Hollywood—in
which Evan is backed up to the woodpile by numerous creatures,
the only animals that actually existed in the shot with Freeman
and Carell were the horses and cows. All of the rest of the creatures
were photographed on a blue screen stage, then “composited” onto
the scene. In many other shots, those that couldn’t be
brought to set were supplemented with CG animals. R&H would
take the CG animals necessary to complete the background and
carefully place them around the “live creatures” (photographed
on a blue screen)— complete with perfect shadowing and
blades of grass placed carefully around respective paws and hoofs—to
complete the look.
For
every shot in which Evan and the Baxter family were surrounded
by animals, it would take camera crews of up to 40 people an
extra three to four days of photography to get all the creatures—who
were to appear seamlessly next to him—shot on blue screen.
Then, R&H and C.I.S. would have to put those animals back,
one by one, into the same scene with the human actors and spend
weeks or months blending the two.
Having
the animals prepare to “walk” onto
the ark for the climactic ride would prove one of the most
difficult scenes of all for the crew. Initially, members of
the production team thought they could have live creatures
with their trainers walk around, in a carefully controlled
fashion, the open Virginia field. The trainers would be removed
via computer, CG creatures would fill in the blanks and it
would provide a seamless look. However, that would prove impossible
to accomplish with so many animals.
It was much more feasible to film empty plates of the open field,
then separately photograph the creatures, one by one, in relationship
to a layout that had been determined by pre-vis or a storyboard.
Once the background and layout were determined, animals would
be brought into a blue screen room and photographed. They were
then repositioned, added back into the field and finally shadowed;
the visual effects crew would then move on to the next creature.
In the final, painstaking step, CG animals were blended into
the scene.
Animation
supervisor Andy Arnett, veteran of such films as The Chronicles
of Narnia: The Lion, the Witch and the Wardrobe and Scooby-Doo,
was one of the scores of animators brought onto the production
to flawlessly blend real and fictional creatures. Arnett relates, “The
research was extensive. It took six or seven months to perfect
the look and feel of the animals before we had the first shot
out the door.”
The
animals R&H created were the ones that would be difficult
to work with on set, creatures that would never be available
or ones which the filmmakers needed to get a specific performance
from— things animals would never do so on set in front
of a camera crew. With motion libraries, the production house
could provide customized performances for their animals, every
time.
It
was vital to build these motion libraries for each of the CG
animals. If the filmmakers wanted a musk ox to look to the
left vs. right or to sit vs. stand, CG proved a fine compromise. “We
built these libraries to see how the animals would look and the
many types of movements they would make,” remarks Arnett. “Then,
we could place them into a scene and multiply them out to fill
in the background. Whether it was walking or showing a head turn,
we created a set of actions for every animal we had that we could
fold into a scene.”
Birds
would prove to be some of the more difficult animals to create—especially a dove that needed to fly in a very specific
path—as were the animals with a good deal of flowing fur
(think polar bears and musk oxen). During the climactic ark ride,
only a few of the real animals could actually be positioned on
a moving platform in front of a blue screen to help show reactions
to the swaying ark motion in the flood. Once again, CG stepped
in to add the amount and variety of animals necessary within
the ark interior. The animators allowed realistic reactions from
animals in their pens as the ark bumps into gigantic waves of
water, and CG made it possible to get accurate movements from
the pandas or the wildebeests that would be jostled about at
a specific instant.
NEXT
Ecological Almighty:
How the Production Went Green
Attempting to modernize elements of a legendary biblical tale like that of Noah’s Ark necessitated a compelling, wide-reaching theme that would not trivialize a story cherished by many. The filmmakers felt an environmental theme was especially appropriate and strengthened the heart of the screenplay (and added to the humor). As the story took shape, Shadyac and the other producers made their own commitment to be environmentally conscious as they proceeded.
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